extends Control

@export var left_click_nothing_flag : bool = false

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
	#if !left_click_nothing_flag:
		#print("the mouse click nothing")
